Creative
Technologist

I have a hard time defining myself. I'm a designer, developer, and general technology tinkerer. My hobby is discovering interesting technology and seeing what I can build with it. With over 15 years of experience blending human-centered design with cutting-edge technology, I specialize in crafting innovative digital experiences that bridge the gap between creativity and technical possibilities.

As a creative technologist, I've evolved from UX designer to engineer to accessibility advocate. I transform complex technical challenges into intuitive, scalable solutions through design thinking, development expertise, and AI-driven innovation.

I hold an MS in Human-Computer Interaction and am currently pursuing an MS in Artificial Intelligence. My CPACC (Certified Professional in Accessibility Core Competencies) certification ensures that innovation remains inclusive and accessible to all users.

LinkedIn GitHub Resume
Accessibility Bug Logger

A11y Bug Logger - AI Agentic System Design

Highlights: UX, A11y, Development, AI System Design

A11y Bug Logger is a streamlined tool for tracking accessibility issues in web apps. Built with a focus on usability and inclusivity, it showcases skills in front-end development, accessibility standards, UX design, and efficient bug reporting workflows. (Note: Live Demo coming soon. Contact me if you want to see it as it is now. In the meantime, check out the code on GitHub).

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Mobile Screen Reader Game

A11yMysteryHouse.com - A Mobile Screen Reader Game

Highlights: UX, A11y, Development

A11yMysteryHouse.com is an immersive, mobile-first screen reader escape room built with React and Tailwind. This project combines accessibility principles, creative UX design, and interactive game logic to teach a11y through play. It showcases skills in semantic HTML, ARIA, React state management, and accessible UI patterns. I have used this for screen reader workshops.

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Mobile Screen Reader Game Analytics

Mobile Screen Reader Game Analytics

Highlights: UX, A11y, Development, AI

An analytics dashboard for the Mobile Screen Reader Game that visualizes user progress, completion rates, time spent, and common sticking points. It includes AI-generated summaries for users who prefer written insights over charts, improving both accessibility and comprehension. This is a snapshot of the day I presented at the T-Mobile Accessibilty Summit Conference.

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Mandarin Learning App

Mandarin Learning App

Highlights: UX, Development, AI

This is a prototype for an application I'm building to support my Mandarin learning. It has two main components: a robust Chinese dictionary and an AI-powered exercise generator. A live demo will be available soon, but in the meantime, feel free to browse the repository to explore the code.

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Daily Chatter Game

Daily Chatter Game

Highlights: UX, Development, AI

This is a prototype for a game I am building for a startup called Chattersum. Chattersum collects trending discussions from social media and summarizes them. This game is a hangman sort of game that uses trending words that the user will guess. The words are selected by AI to avoid offensive or inappropriate terms.

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Magenta A11y

Magenta A11y

Highlights: Open Source, A11y, Development

T-Mobile's open-source accessibility knowledge base and toolkit focused on practical, inclusive design. I contribute code, perform pull request reviews, and write documentation and educational content. I also actively use the tools and patterns in my daily design and development work.

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Project Management -  Jewelry Retail App

Project Management - Jewelry Retail Application

Highlights: Leadership, Communication, Project Management, Design Direction

I used to run a design and development consultancy specializing in enhancing luxury products through design, photography, and brand strategy. Here is a design project we worked on for a jewelry startup.

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Accessibility Heuristics and Education

Accessibility Governance - Heuristics and Design

Highlights: Accessible Design, Analysis, Education

Throughout my UX journey, I have gained extensive knowledge in digital accessibility. Teaching this topic can be challenging due to its complexity. Over the years, I have developed an effective system for making accessibility more approachable and easier to govern in the software development process.

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Case Study 6 - AI Policy - Indiana Dept. of Education AI Policy Brief
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AI Policy - Indiana Dept. of Education AI Policy Brief

Highlights: AI Ethics, Research, Writing

My focus in AI has been on ethical use and governance in product development and implementation. This brief is an example of a comprehensive policy brief for the Indiana Department of Education analyzing AI implementation in schools, providing evidence-based recommendations for ethical AI integration and educator training while addressing data privacy and algorithmic bias concerns.

See Brief